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Wolf-hair Alpha Fringe - VRChat Hair / CP13

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説明

◆ amane_wolfhair ◆

Creator: Gosatouya (Amane Fuyu)

A classic M-shaped fringe hairstyle. By adding the included hair extensions, it becomes a wolf-style haircut.

Note:

This product is a hairstyle model for avatars. It does not include avatar body data.

Due to the nature of digital downloads, returns and refunds are not possible. Please review and agree to the product description and terms of use before purchasing.

◆ Item Overview ● Contents

amane_wolfhair.Unitypackage

FBX

Textures

ReadMe.txt (this document)

● Shader Used

liltoon https://lilxyzw.booth.pm/items/3087170

● Required Asset

Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro

● Model Data

Total polygons: 9,517

Hair_base: 7,485 polygons

Hair_wolf: 1,696 polygons

Hair_hyde: 336 polygons

Meshes: 3

Materials: 11

PB Components: 4

Import folder path: Assets > MetaverseCreators_CP > amane > Item_wolfhair

◆ Supported Avatars

Komano – Original 3D Model https://booth.pm/ja/items/5260363

Semi-supported avatars (adjusted in Unity based on the base model):

Minase – VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951

Hyakko – by Niyami https://booth.pm/ja/items/6328134

Haolan – Original 3D Model https://booth.pm/ja/items/3818504

This hairstyle includes many shape keys to adjust its overall size and position, allowing it to fit various avatars. Feel free to try it on avatars not listed as supported.

Tip: If different objects share the same shape key name, setting the same value for each will help maintain a clean appearance.

● Model Structure Overview

Hair_base: The base hairstyle

Hair_hyde: Side hair near the ears (keep hidden when using an avatar with ears)

Hair_wolf: Hair extension for the wolf style

● Shape Key Overview

Hair_base:

X_big → Expand in X direction

Y_big → Expand in Y direction

Z_big → Expand in Z direction

front_long → Lengthen bangs

side_long → Lengthen side hair

under_small → Shorten the nape hair

under_long → Lengthen the nape hair

under_big → Widen the nape area

Hair_hyde:

X_big → Expand in X direction

X_move → Move outward along the X axis

Hair_wolf:

Zbig → Expand in Z direction

Zsmall → Shrink in Z direction

UP → Move upward

Xmove → Move outward in X direction

Xmove2 → Move inward in X direction

◆ Installation Instructions

Set up the latest version of the VRC SDK in VCC.

Install the required assets (liltoon, Modular Avatar) in VCC.

Import the latest version of your avatar’s package.

Import this package.

Drag and drop your avatar (or a prefab for customization/modification) into the Scene Hierarchy.

If necessary, hide or set to “Editor Only” any unwanted hair parts or accessories (like built-in hair or animal ears).

Drag and drop wolfhair_AvatarName.Prefab directly under your avatar.

Adjust the scale, position, and shape keys to fit your avatar (if a pre-adjusted prefab is included, this step may not be needed).

Upload your avatar from the VRC SDK.

◆ Recoloring

You can replace materials in the Common > Material folder to use different color variations. The ForGradationMap texture is grayscale—use it as a gradient map if you wish to apply color changes via gradient mapping.

◆ Terms of Use

https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing

Please comply with the terms of the base avatar when using this product.

◆ Production Environment

Modeling: Blender Ver. 2.93.18

Texturing: FireAlpaca

Setup: Unity Ver. 2022.3.22f1

VRChat SDK - Avatars Ver. 3.7.3 (VCC)

liltoon 1.8.5

ModularAvatar 1.11.7

◆ Credits

Creator: Gosatouya (Amane Fuyu)

BOOTH

Support / Inquiries: https://discord.gg/bmw3PWE37M