Crystal earring with custom shader


説明
This is a simple earring I made while learning how to work with translucent shaders. The shader itself was made in with Amplify Shader Editor and is able to be edited for a more personal use.
[Features] -Gem body and frost color are able to be changed in shader -Gem body opacity is able to be changed -Toggleable and adjustable emission -Adjustable light refraction -Uses dynamic bones (bought separately) to sway with movement
[Terms] -Use on both private and public avatars in social VR allowed -Redistribution of source files is prohibited -If you wish to use for a commercial purpose please contact me
[Included with paid version] -Pre-made unity package -Blender file -Earring FBX -Shader file -Masking layers Photoshop file
[Not included] Dynamic bone script must be purchased separately