PolySeek Logo
読み込み中...

[VRM/Unity] Scouter

Nakashimaryuu's 3D AssetsNakashimaryuu's 3D Assets
商品画像 1
商品画像 2
商品画像 3
商品画像 4
商品画像 5

説明

Scouter-inspired eye wear. Rules:

You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models.

How To Use: There is a new Seperated model

It will have 1 material for glass and another for the Mesh itself.

Create a New Material for glass Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them

Create a New Material for the Scouter Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them

Adjust Sliders to your liking