[VRM/Unity] Scouter





説明
Scouter-inspired eye wear. Rules:
You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models.
How To Use: There is a new Seperated model
It will have 1 material for glass and another for the Mesh itself.
Create a New Material for glass Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them
Create a New Material for the Scouter Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them
Adjust Sliders to your liking