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VRChat Sit Anywhere System

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説明

Sit Anywhere Station lets players sit exactly where they click on an object — no predefined seat points, no awkward snapping, and no avatar tilting when clicking edges or sides.

Each player gets their own local, unsynced seat, meaning multiple users can sit on the same surface at once without interfering with each other.

✨ Key Features

Click-to-sit anywhere on a mesh or collider

Side-safe seatingClicking edges or sides will not rotate or roll the avatar

Top-surface detectionAutomatically distinguishes between flat surfaces and side hits

Local-only stationsEvery player gets their own seat position

Optional hip alignmentBest-effort positioning for more natural sitting

Preview-readyDesigned to pair with a visual sit preview system

MeshCollider compatible

UdonSharp, no SDK hacks

🧠 Designed For

Couches, benches, beds, ledges

Social worlds and hangout spaces

Clubs, lounges, chill rooms

Worlds where seat placement flexibility matters

⚙️ Setup

Add the script to a sittable object

Assign a collider and a child VRCStation

Tune surface thresholds if needed

Done — players can sit anywhere

📌 Notes

Avatar proportions vary; hip alignment is best-effort

Stations are local only (intentionally — avoids conflicts)