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NonToon Bridge for Blender - Render lilxyzw's NonToon (PBR + NPR) in Blender as in Unity (.mat import, 14 verified cases, unofficial)

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説明

lilxyzw's new shader NonToon, straight into Blender.

NonToon Bridge is a dedicated render engine plus auto-setup tool that reproduces Unity NonToon materials in Blender as they are. Pick the .mat files from your Unity project; textures, parameters and enabled keywords load automatically and NonToon's PBR + NPR look appears in Blender. This is a separate product from lilToon Bridge.

■ WHAT IT IS

  • A faithful Blender port of NonToon / Shader-Core (lilxyzw, Zlib License), transpiled from the HLSL source.
  • Not an approximation. The same scene is compared per pixel against Unity; all 14 cases measure SSIM >= 0.99 (best 0.9999). The full table is in the README.

■ FEATURES

  • One-click .mat import: textures via GUID, feature toggles via shader keywords
  • Supported shader features: shading, normal map, rim light, specular, matcap (add / multiply), lighten, outline, cutout, dither, transparent, distance fade, detail map, fur
  • Dedicated render engine "NonToon Bridge": viewport preview + F12 render
  • Material editing UI in Blender's properties panel

■ REQUIREMENTS

  • Blender 4.5 LTS (verified on Windows)
  • NonToon 0.1.2 / Shader-Core 0.1.5 materials
  • Your VRChat avatar FBX plus the Unity project

■ INSTALL

  1. Blender Preferences > Add-ons > install the zip
  2. Switch the render engine to "NonToon Bridge"
  3. File > Import > NonToon Material (.mat) and pick your Unity .mat
  4. Done. F12 renders with the NonToon look

■ NOTES

  • Unofficial port of lilxyzw's NonToon / Shader-Core (Zlib License). Please do not contact the original author about this product.
  • NonToon is a shader under active development. This product targets NonToon 0.1.2; upstream updates will be followed over time.
  • Known differences: fur outline AlphaToMask, direct import of custom shared gradients (Texture2DArray); SDF shadow and hair specular are implemented but not yet measured. Listed honestly in the README.
  • Viewport display is a fast preview. Final quality is guaranteed in F12 renders.
  • Lighting match covers directional light + ambient (additional lights, lightmaps and shadow maps are out of scope).

■ CONTENTS

  • NonToonBridge_v0.9.0.zip (Blender add-on)
  • README.md (install steps, 14-case SSIM table, known differences)
  • LICENSES/NonToon-LICENSE.txt, Shader-Core-LICENSE.txt (original Zlib texts)

■ LICENSE

  • Use in your own works, commercial or not, is allowed.
  • Redistribution or resale of the add-on itself is prohibited.
  • Reverse engineering or analysis of the original implementation requires a separate technical-analysis license (JPY 500,000). Contact the shop.
  • Parts derived from NonToon / Shader-Core follow the Zlib License (text included).
  • The author is not liable for any damage arising from use of this product.