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MeshForge - Edit meshes inside Unity (vertex editing, extrude, loop cut, bevel, shape keys)

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説明

Fix clipping, tweak shapes and build shape keys without leaving Unity.

MeshForge is an editor extension that lets you grab and move vertices directly in the Unity Scene view. Pull a vertex and the mesh updates on the spot. Extrude, inset, loop cut, bevel, subdivide, decimate, then save the result as a new mesh or as a shape key.

Typical jobs:

  • Push a clothing mesh back inside the body where it clips.
  • Lift a shoe sole 2 mm out of the floor.
  • Recreate a body shape key on the outfit mesh automatically.

■ FEATURES

[Move]

  • Drag vertices in the Scene view (live update)
  • Numeric move / rotate / scale (move in mm, 0.1 mm steps)
  • Proportional editing with 6 falloff shapes
  • Symmetry editing (works even when left/right vertices do not match exactly)
  • Box select, lasso select, edge loop, edge ring, select linked
  • Hide back-facing vertices, undo / redo

[Clean up]

  • Smooth (iterations), inflate / deflate
  • Recalculate normals, flip faces
  • Merge vertices by distance

[Rebuild topology]

  • Extrude, inset, loop cut (count), bevel
  • Subdivide (simple / smooth), decimate (keeps borders and UV seams)
  • Triangles to quads

[Shape keys]

  • Turn the current edit into a shape key
  • Blend several shape keys with custom weights
  • Split left / right with a smooth boundary (for winks etc.)
  • Scale a shape key beyond 100%
  • Generate outfit shape keys from the body's shape keys

[Export]

  • Mesh (.asset), FBX, Prefab, unitypackage

■ WHY MESHFORGE

  • Works on both Skinned Mesh Renderer and Mesh Filter: avatars, outfits, props and world objects.
  • Changes topology, not just positions.
  • Handles heavy meshes: on a 100k-vertex / 200k-triangle mesh, import 0.13 s, quadrangulate 0.8 s, proportional move 0.05 s (dev machine).
  • Your edits survive script recompiles and Play mode (auto-saved right before, path printed to the console).
  • Never overwrites the original FBX. Results are saved as a new mesh and swapped in.
  • Adds no custom components, so no upload warnings and no Missing Script for people without the tool.

■ REQUIREMENTS

  • Unity 2022.3 (developed and tested on 2022.3.22f1)
  • UI languages: English, 日本語, 简体中文, 繁體中文, 한국어, Español (switch at the top right of the panel; picks your OS language on first launch)
  • Not limited to VRChat

■ INSTALL

  1. Import the unitypackage.
  2. Open Tools > MeshForge > Mesh Edit.
  3. Drop the object you want to edit and press Start Editing.
  4. When done, press Save Mesh and Apply.

■ NOTES

  • Back up your project before editing.
  • Keep "Convert to quads on start" enabled. Unity stores triangles only, so quad information is lost on every save; loop cut and ring select need quads.
  • On very dense meshes, turning off the wireframe overlay makes it faster.
  • FBX export only needs Unity's official FBX Exporter package (installable from a button in the panel).
  • No avatar, outfit, material or texture data is included.

■ CONTENTS

  • MeshForge_v1_0_0.zip: MeshForge_v1_0_0.unitypackage, README.txt (with the full operation list), LICENSE.txt

■ LICENSE (EULA) The included LICENSE.txt is the binding text. In short:

  • Do not copy, transfer, lend, redistribute, resell or upload the software.
  • Do not post it to GitHub, file-sharing services, shared cloud links or social media.
  • Do not share it with or let it be used by third parties (including household, company or circle members).
  • Do not use it as training data or material for machine learning / generative AI.
  • Outfits, avatars and other works you make with it are yours to distribute or sell (do not bundle the tool itself).
  • Provided AS IS, no warranty. The author is not liable for any damage from use or inability to use the software.